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Home
About Us
Gallery
Blogs
Google Us
Our Courses
CAD Courses
Rhino 3D Modeling & Visualization
AutoCAD – Professional Drafting & Design
3ds Max and Corona Mastery
BIM Design & Modeling – Revit
Architectural Design & Visualization Mastery
Master SketchUp & V-Ray
Programming Courses
C Programming
C++ Programming
Core Java Programming
Core Coding Skills for Beginners
Python Programming
DSA with Python
Data Structures & Algorithms
Graphic Designing Courses
Graphic Design & Video Editing
Mastering Graphic Design
Professional Photo Editing
Illustrator – Master Vector Graphics
Motion Graphics & Visual Effects
Professional Video Editing
Social Media & Marketing Design
CorelDraw Training
Mockup Design – Product Visualization
Skill Development Courses
Digital Literacy Course
Professional Advanced Excel Course
Financial Accounting with TallyPrime
Digital Explorers – Age Group 10-12 years
Tech Innovators – Aged 13 & Above
Web Technologies
Full Stack Web Development
AngularJS Course
Back-End Web Development Course
Modern Front-End Web Development
Complete JavaScript Course
HTML, CSS & Bootstrap for Beginners
WordPress-Website Development Without Coding
PHP-MySQL Training
Laravel Course – Master PHP Framework
React.js Training
SQL – Database Management
Data Science Courses
Data Analysis
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CAD Courses
Master SketchUp & V-Ray
Master SketchUp & V-Ray
Curriculum
24 Sections
82 Lessons
24 Days
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➢ Session 1
3
1.1
User interface and Introduction
1.2
Orbit, Pan, Zoom, Zoom Window, Zoom extents, select tool, lasso select
1.3
Unit setup, line tool
➢ Session 2
3
2.1
Line, freehand line, viewport control
2.2
Circle, rectangle, polygon, rotated rectangle
2.3
Arc tool
➢ Session 3
1
3.1
Push – pull (sofa, table, chair, tea table, bed, and wardrobe)
➢ Session 4
2
4.1
Move, copy, rotate, scale, follow me
4.2
offset, Eraser tool
➢ Session 5
1
5.1
Group and component, Axes, flip along tool, explode, make unique
➢ Session 6
1
6.1
Hide/unhide, lock/unlock, Tape Measure tool, Protractor
➢ Session 7
1
7.1
Dimension, Text, 3d text
➢ Session 8
1
8.1
Tags (layer), intersect faces, section plane
➢ Session 9
1
9.1
Import cad plan and House design
➢ Session 10
1
10.1
How to use 3D Warehouse
➢ Session 11
2
11.1
Solid tools and sandbox tools
11.2
Creating Engraved or embedded text
➢ Session 12
1
12.1
Styles, shadows, soften edges
➢ Session 13
1
13.1
Materials, Paint bucket tool
➢ Session 14
1
14.1
Set Scene and animation, Export Scene
➢ Session 15
4
15.1
VRay User interface and Introduction
15.2
Vray toolbar, Vray asset editor, Vray frame buffer
15.3
Vray color picker, Vray file path editor, Vray menu
15.4
Vray utilities, Vray log windows chaos cosmos browser
➢ Session 16
4
16.1
Rendering with vray
16.2
GPU Rendering, Interactive Rendering
16.3
Viewport Rendering, V-Ray Vision viewport render
16.4
Viewport render region, frame buffer, batch render, Lock camera orientation
➢ Session 17
4
17.1
Materials
17.2
Generic, Emissive, Two Sided, Car Paint, Car Paint 2
17.3
Subsurface Scattering, Bump, Blend, Multi Material
17.4
Toon Override, Wrapper, Flakes, Flakes 2, Stochastic Flakes
➢ Session 18
20
18.1
V-ray material Library
18.2
Bricks Materials Category, Car paint Materials Category
18.3
Ceramic and Porcelain Materials Category
18.4
Concrete Materials Category
18.5
Diagrammatic Materials Category
18.6
Emissive Materials Category
18.7
Fabric Materials Category
18.8
Foam Materials Category
18.9
Glass Materials Category
18.10
Ground Materials Category
18.11
Leather Materials Category
18.12
Liquid Materials Category
18.13
Metal Materials Category
18.14
Paper Materials Category
18.15
Plastic Materials Category
18.16
Stone Materials Category
18.17
Tiles Materials Category
18.18
Various Materials Category
18.19
Wall Paint and Wallpaper Materials Category
18.20
Wood and Laminate Materials
➢ Session 19
3
19.1
Lights
19.2
Light gen, Rectangle Light, Sphere Light, IES Light, Spot Light
19.3
Omni Light, Dome Light, Mesh Light, Sunlight
➢ Session 20
7
20.1
Settings
20.2
Render, Camera, Render Output
20.3
Animation, Environment, Material Override
20.4
Swarm Settings, Render Parameters
20.5
Global Illumination(brute force, irradiance map, light cache settings)
20.6
Volumetric Environment
20.7
Contours, Denoiser, Configuration
➢ Session 21
7
21.1
Textures
21.2
Bitmap, Color, Gradient, Sky Temperature, UVW Placement, Bezier Curve Correction, Color Correction
21.3
Mix Map, Mix Operator, Mix Value, MultiSub, Simple Mix
21.4
Spline Curve Correction, TriPlanar, Bulge, Checker, Cloth, Grid
21.5
Leather, Tiles ,UVW, Water, Cellular, Granite, Marble, Noise A
21.6
Noise B, Rock, Smoke, Speckle, Splat, Stucco, Curvature, Dirt
21.7
Edges, Falloff, Fresnel, Distance
➢ Session 22
3
22.1
V-ray Geometry
22.2
Infinite Plane, Proxy Mesh, Proxy Scene, Fur, Clipper
22.3
Scatter And viewer, Displacement, Decal, Enmesh
➢ Session 23
5
23.1
V-ray utilities
23.2
Enable solid widgets, Hide v-ray widgets
23.3
Remove materials, Tri planar projection(world)
23.4
Tri planar projection(fit), Spherical projection(world)
23.5
Spherical projection(fit), Scene interaction tool
➢ Session 24
5
24.1
Render elements
24.2
List of Supported Render Elements, Cryptomatte, Material ID Color
24.3
Material ID Number, MultiMatte Materials
24.4
MultiMatte Objects, Extra Texture, Lighting Analysis, ZDepth
24.5
Light Mix, Ambient Occlusion, Back to Beauty
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