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Home
About Us
Gallery
Blogs
Google Us
Our Courses
CAD Courses
Rhino 3D Modeling & Visualization
AutoCAD – Professional Drafting & Design
3ds Max and Corona Mastery
BIM Design & Modeling – Revit
Architectural Design & Visualization Mastery
Master SketchUp & V-Ray
Programming Courses
C Programming
C++ Programming
Core Java Programming
Core Coding Skills for Beginners
Python Programming
DSA with Python
Data Structures & Algorithms
Graphic Designing Courses
Graphic Design & Video Editing
Mastering Graphic Design
Professional Photo Editing
Illustrator – Master Vector Graphics
Motion Graphics & Visual Effects
Professional Video Editing
Social Media & Marketing Design
CorelDraw Training
Mockup Design – Product Visualization
Skill Development Courses
Digital Literacy Course
Professional Advanced Excel Course
Financial Accounting with TallyPrime
Digital Explorers – Age Group 10-12 years
Tech Innovators – Aged 13 & Above
Web Technologies
Full Stack Web Development
AngularJS Course
Back-End Web Development Course
Modern Front-End Web Development
Complete JavaScript Course
HTML, CSS & Bootstrap for Beginners
WordPress-Website Development Without Coding
PHP-MySQL Training
Laravel Course – Master PHP Framework
React.js Training
SQL – Database Management
Data Science Courses
Data Analysis
Power BI Course
Professional Digital Marketing Course
Student Corner
Book Demo Class
Verify Certificates
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CAD Courses
Architectural Design & Visualization Mastery
Architectural Design & Visualization Mastery
Curriculum
53 Sections
168 Lessons
62 Days
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➢ Introduction to AutoCAD
6
0.0
AutoCAD interface overview (menus, toolbars, command line, and status bar).
0.1
Drawing area, coordinate system, and zooming/panning.
0.2
Understanding drawing units and limits.
0.3
Basic drawing commands: LINE, CIRCLE, RECTANGLE, POLYLINE.
0.4
Saving and opening files.
0.5
Draw basic shapes (lines, circles, rectangles).
➢ Modifying Objects
8
0.0
MOVE, COPY, ROTATE, SCALE, and ARRAY commands.
0.1
Stretch, Scale, Align, Break At Point, Break, join,
0.2
Using OFFSET to create parallel objects.
0.3
TRIM, EXTEND, and FILLET for editing shapes.
0.4
Using CHAMFER and BEVEL to create angled edges.
0.5
Using ARRAY for repeating objects in patterns.
0.6
Mirror, offset, and explode commands.
0.7
OSNAP for precision.
➢ Object Properties and Layers
4
0.0
Assigning properties to objects (line color, type, and thickness).
0.1
Introduction to layers: creating, managing, and assigning layers to objects.
0.2
Layer management tools: LAYER, LAYER PROPERTIES MANAGER.
0.3
Change object properties
➢ Working with Text and Dimensions
4
0.0
Adding single-line text (DTEXT) and multiline text (MTEXT).
0.1
Modifying text properties.
0.2
Dimensioning basics: DIMLINEAR, DIMALIGNED, DIMDIAMETER, DIMRADIUS.
0.3
Working with dimension styles.
➢ Basic Drawing Techniques
7
0.0
Using ARC, POLYGON, and SPLINE for more complex shapes.
0.1
Creating circles with different center points and radii.
0.2
Using the POLYLINE tool for creating and editing connected lines.
0.3
Creating smooth curves with the SPLINE tool.
0.4
Editing polylines and splines.
0.5
Using HATCH for filling areas.
0.6
Draw complex shapes and apply hatching.
➢ Using Blocks and WBlocks
4
0.0
Introduction to blocks: BLOCK, INSERT.
0.1
Creating blocks from existing objects.
0.2
External blocks and their use with WBLOCK.
0.3
Create and insert blocks into your drawing.
➢ Precision Drawing Tools
4
0.0
Using OSNAP, GRID, and SNAP for accurate drawing.
0.1
Introduction to object tracking (ORTHO, POLAR, OBJECT SNAP TRACKING).
0.2
Use of POINT and DIVIDE for precise locations.
0.3
Draw shapes using different snapping and tracking tools.
➢ Working with Layouts and Viewports
5
0.0
Switching between model space and paper space (layouts).
0.1
Creating and modifying viewports.
0.2
Setting up a title block and annotation scaling.
0.3
Printing and plotting basics.
0.4
Create a layout with a viewport
➢ Working with Blocks and Attributes
4
0.0
Creating dynamic blocks with parameters and actions.
0.1
Assigning attributes to blocks.
0.2
Using attributes for labeling and data extraction.
0.3
Create dynamic blocks with attributes.
➢ Using Xrefs (External References)
5
0.0
Understanding Xrefs and how they are used in AutoCAD.
0.1
Attaching and managing Xrefs in drawings.
0.2
Binding Xrefs and managing pathing.
0.3
Import references
0.4
Attach and manage Xrefs in a drawing.
➢ Creating plan and define detail
1
0.0
Creating plan and define detail
➢ Creating elevation and Construction Line, Ray
1
1.0
Creating elevation and Construction Line, Ray
➢ Creating Section
1
2.0
Creating Section
➢ Creating Furniture Detail
1
3.0
Creating Furniture Detail
➢ Finalizing Your Drawing
1
4.0
Finalizing Your Drawing
➢ Introduction to 3ds Max
6
5.0
Overview of the interface, tools, and workspace.
5.1
Setting up units and scales for architectural projects.
5.2
Customizing toolbars and shortcuts for efficiency.
5.3
Basic navigation: viewport controls, zoom, pan, and orbit.
5.4
Understanding 3D space: X, Y, Z axes.
5.5
Types of objects: Geometry, shapes, lights, cameras, and helpers.
➢ Modeling Basics
2
6.0
Standard Primitives and Extended Primitives.
6.1
Work with group and ungroup.
➢ Modifying primitives
1
7.0
Move, Rotate, Scale, and Parameters and clone objects
➢ Basic 3d Models
1
8.0
Create sofa, tea table, kitchen platform, bed, and table
➢ Grid and Snap Settings
1
9.0
AutoGrid, view cube, steering wheels, grid and snap settings
➢ Mirror
1
10.0
Mirror, array, selection region.
➢ Window and cross selection
1
11.0
Window and cross selection, select and place.
➢ All about Splines and Properties
1
12.0
Line, Rectangle, Circle, Ellipse, Arc, Donut Ngon, Star Text, Helix Egg, Section, Freehand
➢ All about modifiers and properties
2
13.0
Bend Twist Taper , Skew Ripple, Wave Noise, Shell
13.1
Squeeze, Stretch Turbosmooth, Lattice, Ffd Extrude, Shell, Lathe, Affect region, Sweep , Bevel profile
➢ Aec extended and properties
1
14.0
Foliage, Wall, Railing, Doors, windows, stairs
➢ All about compound objects and properties
6
15.0
Boolean & proboolean
15.1
Morph
15.2
Conform, Scatter
15.3
Connect, Shape merge
15.4
Blob mesh, Procutter
15.5
Loft
➢ Polymodeling, Dive deeper into advanced modeling techniques
8
16.0
Convert to edit poly, edit polp, vertex, edge, border, polygon, and element.
16.1
Selection
16.2
Edit vertex
16.3
Soft selection
16.4
Vertex properties
16.5
Edit edge
16.6
Edit border
16.7
Edit polygon
➢ Parametric Wall
4
17.0
Create Parametric Wall
17.1
Using Animation and snapshot
17.2
Parametric Brick wall
17.3
Using poly and morpher
➢ Create Photo
2
18.0
Create Photo
18.1
Using AI files, PNG files and Convertio
➢ Merge block and file
1
19.0
Merging of block and file
➢ CAD file import
1
20.0
Import cad file and create 3d plan
➢ Exterior project
1
21.0
Detailed Exterior project work
➢ Interior project
1
22.0
Detailed Interior Project work
➢ Export file
1
23.0
Export project to other file formats
➢ Animation
4
24.0
Animating basic object movements (translation, rotation, and scaling)
24.1
Create a walking animation
24.2
Animate a bouncing ball using keyframes.
24.3
Animate a camera moving through a scene.
➢ Introduction to Corona
1
25.0
Corona Interface
➢ Select corona renderer
1
26.0
Select corona renderer
➢ Maps
12
27.0
AO Map
27.1
Bitmap, Bump Converter Map
27.2
Color Correct Map, Color Map
27.3
Curvature Map, Data Map
27.4
Distance Map, Front Back Map
27.5
Mix Map, Multi Map
27.6
Normal Map, Rayswitch Map
27.7
Round Edges Map ,Select Map
27.8
Sky Map, Tonemap, Control Map
27.9
Triplanar Map, User Property Map
27.10
UVW Randomizer Map
27.11
Corona Wire Map
➢ Materials
12
28.0
Hair Material
28.1
Layered Material
28.2
Corona Legacy Material
28.3
Light Material
28.4
Physical Material
28.5
Rayswitch Material
28.6
Scanned Material
28.7
Select Material
28.8
Shadow Catcher Material
28.9
Skin Material
28.10
Slicer Material
28.11
Volume Material, Multi sub object material
➢ Modifiers
4
29.0
Camera Modifier
29.1
Displacement Modifier
29.2
Hair Modifier
29.3
Pattern Modifier
➢ Objects
4
30.0
Scatter
30.1
Camera
30.2
Decal, Fractal, Proxy
30.3
Volume Grid
➢ Render Settings
2
31.0
Camera tab, Performance tab
31.1
Scene tab, System tab
➢ Lights
2
32.0
Corona Light
32.1
Corona Sun
➢ Tools
9
33.0
Chaos corona toolbar
33.1
Chaos cosmos, Corona color picker
33.2
Corona converter
33.3
Corona material library
33.4
Corona proxy exporter
33.5
Corona VFB
33.6
Distributed rendering
33.7
Light mix
33.8
Render elements
➢ Rendering Practice
5
34.0
5 Interior Projects
34.1
5 Exterior Projects
34.2
Edit background with Photoshop
34.3
Color correction with Photoshop
34.4
Render Image with Photoshop high resolution
➢ Getting Started with Lumion
2
35.0
Introduction to Lumion interface and navigation
35.1
Importing models from SketchUp and 3ds Max
➢ Environment Setup in Lumion
2
36.0
Creating landscapes, water, and sky effects
36.1
Setting up realistic lighting and weather
➢ Animating Walkthroughs
2
37.0
Creating walkthrough animations for interior and exterior designs
37.1
Adding dynamic elements like moving objects and people
➢ Enhancing Animations
2
38.0
Fine-tuning animations with camera paths and transitions
38.1
Exporting high-quality video files
➢ Workflow Integration
2
39.0
Moving projects between SketchUp, 3ds Max, and Lumion
39.1
Comparing rendering tools (V-Ray vs. Corona vs. Lumion)
➢ Case Study 1-2
2
40.0
Real-world interior design project: Modeling, rendering, and presentation
40.1
Real-world architectural design project: Exterior modeling and rendering
➢ Photoshop Essentials
1
41.0
Post-processing & visualization enhancement using photoshop
➢ Portfolio Creation
1
42.0
Publish the portfolio
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